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With "Virtuality out of the box" you can experiment with your own 3D Models in virtual Reality.

3D Models can be loaded from the harddrive. The 3D Objects can be added to the Scene and can be manipulated. 


Multimedia
nameFinal_presentation.mp4


Musik im Video: https://youtu.be/grJ3kZ3HpLc

Info

Objects can be imported in Wavefront OBJ ( *.obj ). It is a common 3D format and can be exported by many 3D programs.


When Virtuality out of the box is started the user is located in a big room

The user can load objects or they can use the standart objects the system provides. When loading objects the user can see the file sturcture of his harddrive. The structure only shows folders and importable files. When a file is imported it shows up in a menu where the user can select objects to spawn. With the controllers the user can spawn, manipulate and delete Objects or move inside the room. 


Main Functions

klick symblos for more information

Instertion Insertion of Objects

Grabbing of Objects

Deletion of Objects

User Movement

3D objects can be added to the scene.

3D objects can be grabbed and manipulated.

3D objects can be deleted from the scene.

The play area can be moved around the scene.


Team VR-Ponies




Unser Team

Benutzerprofil
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Our Tools

Bereich



Spalte

Development

 (inkscape)

Visual Studio

...


Spalte

Organisation



About HTC Vive









The HTC Vive is a head mounted Display. It incorporates room-scale tracking wich allows the user to physically move around. The user interacts with the virtual reality with motion tracked controllers


Our Workflow


Our team operated with the scrum framework

The product owner fills the product backlog with tasks. The developer team then decides wich tasks they want to complete with the sprint. We used JIRA to visualize our sprints. 

Every developer doctumented his work in Confluence so the other team members can reference it.






Working on Virtuality out of the box


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