Virtuality out of the box - SoSe 2017
With "Virtuality out of the box" you can experiment with your own 3D Models in virtual Reality.
3D Models can be loaded from the harddrive. The 3D Objects can be added to the Scene and can be manipulated.
Music in video: https://youtu.be/grJ3kZ3HpLc
Author: "Heroplanet", https://www.youtube.com/user/PapafiotMusic/about, License there: "You can download and use my music for free in your videos. Just make sure to credit me in the description (or in the video). Have fun ;-)"
Author's Homepage: http://heropla.net/index.html
Objects can be imported in Wavefront OBJ ( *.obj ). It is a common 3D format and can be exported by many 3D programs.
When Virtuality out of the box is started the user is located in a big room
The user can load objects or they can use the standart objects the system provides. When loading objects the user can see the file sturcture of his harddrive. The structure only shows folders and importable files. When a file is imported it shows up in a menu where the user can select objects to spawn. With the controllers the user can spawn, manipulate and delete Objects or move inside the room.
Main Functions
klick symblos for more information
Team VR-Ponies
Unser Team |
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Our Tools
About HTC Vive
The HTC Vive is a head mounted Display. It incorporates room-scale tracking wich allows the user to physically move around. The user interacts with the virtual reality with motion tracked controllers.
Our Workflow
Our team operated with the scrum framework.
The product owner fills the product backlog with tasks. The developer team then decides wich tasks they want to complete with the sprint. We used JIRA to visualize our sprints.
Every developer doctumented his work in Confluence so the other team members can reference it.